HANGMAN(6) | Games Manual | HANGMAN(6)

# NAME

`hangman` — computer version of the game hangman

# SYNOPSIS

`hangman` | [`-k`] [`-d` wordlist]

# DESCRIPTION

In `hangman`, the computer picks a word from the on-line word list and you must try to guess it. The computer keeps track of which letters have been guessed and how many wrong guesses you have made on the screen in a graphic fashion.

The options are as follows:

`-d` wordlist
  Use the specified wordlist instead of the default. If the wordlist file is an ELF binary file, its symbols are used as the word list. Otherwise, the wordlist file must be a plain text file, with one word per line. Only lowercase words of at least a certain length (typically 6 characters) are chosen.
`-k`
  Use the kernel symbols, as read from /dev/ksyms, instead of the default wordlist.

# FILES

/dev/ksyms
  Kernel symbols file.
/usr/share/dict/words
  Default word list.

# SEE ALSO

ddb(4), ksyms(4)

# AUTHORS

Ken Arnold

February 7, 2015 | Debian