BATTLESTAR(6) | Games Manual | BATTLESTAR(6)

# NAME

`battlestar` — a tropical adventure game

# SYNOPSIS

`battlestar` | [`-r`] [saved-file]

# DESCRIPTION

`battlestar` is an adventure game in the classic style. However, it's slightly less of a puzzle and more a game of exploration. There are a few magical words in the game, but on the whole, simple English should suffice to make one's desires understandable to the parser.

# THE SETTING

In the days before the darkness came, when battlestars ruled the heavens...

    Three He made and gave them to His daughters,
    Beautiful nymphs, the goddesses of the waters.
    One to bring good luck and simple feats of wonder,
    Two to wash the lands and churn the waves asunder,
    Three to rule the world and purge the skies with thunder.

In those times great wizards were known and their powers were beyond belief. They could take any object from thin air and, uttering the word ‘su’, could disappear.

In those times men were known for their lust for gold and desire to wear fine weapons. Swords and coats of mail were fashioned that could withstand a laser blast.

But when the darkness fell, the rightful reigns were toppled. Swords and helms and heads of state went rolling across the grass. The entire fleet of battlestars was reduced to a single ship.

# SAMPLE COMMANDS

    take	---	take an object
    drop	---	drop an object

    wear	---	wear an object you are holding
    draw	---	carry an object you are wearing

    put on	---	take an object and wear it
    take off --	draw an object and drop it

    throw  <object> <direction>

# IMPLIED OBJECTS

    >-: take watermelon
    watermelon:
    Taken.
    >-: eat
    watermelon:
    Eaten.
    >-: take knife and sword and apple, drop all
    knife:
    Taken.
    broadsword:
    Taken.
    apple:
    Taken.
    knife:
    Dropped.
    broadsword:
    Dropped.
    apple:
    Dropped.
    >-: get
    knife:
    Taken.

Notice that the “shadow” of the next word stays around if you want to take advantage of it. That is, saying “take knife” and then “drop” will drop the knife you just took.

# SCORE & INVEN

The two commands “score” and “inven” will print out your current status in the game.

# SAVING A GAME

The command “save” will save your game in a file called ~/Bstar by default. You can recover a saved game by using the `-r` option when you start up the game, or by giving the name of the saved file as an argument. Save files will be saved to and restored from your home directory unless a path is specified - i.e., “`battlestar -r savedgame`” will look for ~/savedgame, but “`battlestar -r ./savedgame`” will look in the current directory. “`battlestar -r`” will look for the default file, ~/Bstar.

# DIRECTIONS

The compass directions N, S, E, and W can be used if you have a compass. If you don't have a compass, you'll have to say R, L, A, or B, which stand for Right, Left, Ahead, and Back. Directions printed in room descriptions are always printed in R, L, A, & B relative directions.

# ENVIRONMENT

`LOGNAME`
  Name to be recorded in high score file.

# FILES

$HOME/.battlestar.scores
  High score file.

# HISTORY

I wrote Battlestar in 1979 in order to experiment with the niceties of the C Language. Most interesting things that happen in the game are hardwired into the code, so don't send me any hate mail about it! Instead, enjoy art for art's sake!

# AUTHORS

David Riggle <riggle.pa@xerox.arpa>

# INSPIRATION & ASSISTANCE

- Chris Guthrie (chris%ucbcory@berkeley.arpa)
- Peter Da Silva
- Kevin Brown
- Edward Wang (edward%ucbarpa@berkeley.arpa)
- Ken Arnold & Company

# BUGS

Finite.

November 29, 2015 | Debian