HUNTD(6) | Games Manual | HUNTD(6)

# NAME

`huntd` — hunt daemon, back-end for hunt game

# SYNOPSIS

`huntd` | [`-bs`] [`-a` addr] [`-D` var=value] [`-p` port]

# DESCRIPTION

`huntd` controls the multi-player hunt(6) game.

The `-a` addr option is used to cause the server to listen only on a specific interface address. The addr argument must be given as an IP address.

If the `-b` option is specified, `huntd` will fork and go into the background. In this mode, errors will be logged via syslog instead of to stderr.

Options given with `-D` override those read from configuration files (see CONFIGURATION, below).

The `-p` port option changes the UDP port number used to rendezvous with the player process and thus allows for private games of hunt(6).

The `-s` option is for running `huntd` forever (server mode). This is similar to running it under the control of inetd(8) (see below), but it consumes a process table entry when no one is playing, and monitor clients are not disconnected.

## INETD

To run `huntd` from inetd(8), you'll need to add this line to /etc/inetd.conf:

`hunt dgram udp wait nobody /usr/games/huntd HUNT`

Do not use any of the command line options — if you want inetd(8) to start up `huntd` on a private port, change the port listed in /etc/services.

## NETWORK RENDEZVOUS

When hunt(6) starts up, it broadcasts on attached networks, using the broadcast or point-to-point destination address for each interface, to find a `hunt` game in progress. If a `huntd` hears the request, it sends back the port number for the `hunt` process to connect to.

## CONFIGURATION

When `huntd` starts, it looks for configuration files that determine game parameters. Each line of a configuration file is of the form var = value. Comments start with a hash sign (‘#’). The configuration files loaded in order (if they exist) are: /etc/hunt.conf, $HOME/.hunt.conf, and ./.hunt.conf.

Many of these variables require intimate knowledge of the driver source code. The complete list of configurable variables is as follows.

random
  enable dispersion doors (default 1)
reflect
  enable generation of reflection walls (default 1)
monitor
  enable monitors (default 1)
ooze
  enable slime shots (default 1)
fly
  enable flight (default 1)
volcano
  enable volcanoes (default 1)
drone
  enable drone (default 1)
boots
  enable boots (default 1)
scan
  enable scanning (default 1)
cloak
  enable cloaking (default 1)
logerr
  errors to stderr (default 1)
syslog
  errors to syslogd(8) (default 0)
scoredecay
  nr deaths before nr kills begins to decay (default 15)
maxremove
  Maximum number of holes in the maze wall (default 40)
linger
  Seconds to keep game open with no players. -1 means forever (default 90)
flytime
  max time flying (default 20)
flystep
  max displacement each flying time unit (default 5)
volcano_max
  max size of volcano (default 50)
ptrip_face
  percentage chance of tripping a grenade on pickup (default 2)
ptrip_back
  percentage chance of same when backing onto it (default 95)
ptrip_side
  percentage chance of same when walking sideways into it (default 50)
prandom
  percentage of time dispersion doors appear (default 1)
preflect
  percentage of time reflection walls appear (default 1)
pshot_coll
  percentage chance of shots colliding (default 5)
pgren_coll
  percentage chance of grenades colliding (default 10)
pgren_catch
  facing player chance of catching grenade (default 10)
pmiss
  percentage chance of bullet missing player (default 5)
pdroneabsorb
  percentage chance of absorbing a drone (default 1)
fall_frac
  divisor of damage used for fall damage (default 5)
bulspd
  speed of bullets (default 5)
ishots
  initial ammo for player (default 15)
nshots
  ammo boost for all when new player joins (default 5)
maxncshot
  max number of simultaneous shots per player (default 2)
maxdam
  the initial shield for each player (default 10)
mindam
  minimum damage from one unit of ammo (default 5)
stabdam
  damage from stabbing (default 2)
killgain
  shield gained from killing someone (default 2)
slimefactor
  charge multiplier for slime (default 3)
slimespeed
  speed of slime (default 5)
lavaspeed
  speed of volcano lava (default 1)
cloaklen
  duration of a cloak (default 20)
scanlen
  duration of a scan (default 20)
mindshot
  minimum shot class needed to make a drone (default 2)
simstep
  maximum simulation step in microseconds. Zero means traditional blocking behaviour. Try 55000 for something reasonable (default 0)

# FILES

/etc/hunt.conf
$HOME/.hunt.conf
./.hunt.conf

# SEE ALSO

hunt(6), inetd(8)

# AUTHORS

Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab

David Leonard tidied up, and added the configuration file.

September 25, 2015 | Debian